I forgot that I posted this on a forum a while back. I've since lost all of the commands that work and which ones don't work, but here is a nice radial menu that has a lot of L4D vocalize commands (for those of you that still play L4D).
"RadialMenu"
{
//--------------------------------------------------------------
"Orders,Survivor,Alive"
{
"Center"
{
"command" "vocalize smartlook"
"text" "#L4D_rosetta_look"
}
"North"
{
"command" "vocalize PlayerMoveOn"
"text" "#L4D_rosetta_letsgo"
}
"NorthEast"
{
"command" "vocalize PlayerLeadOn"
"text" "#L4D_rosetta_youtakelead"
}
"East"
{
"command" "vocalize PlayerHurryUp"
"text" "#L4D_rosetta_hurry"
}
"SouthEast"
{
"command" "vocalize PlayerNiceJob"
"text" "#L4D_rosetta_nicejob"
}
"South"
{
"command" "vocalize PlayerWaitHere"
"text" "#L4D_rosetta_waithere"
}
"SouthWest"
{
"command" "vocalize PlayerAreaClear"
"text" "#L4D_rosetta_clear"
}
"West"
{
"command" "vocalize PlayerCoverMe"
"text" "#L4D_rosetta_coverme"
}
"NorthWest"
{
"command" "vocalize PlayerImWithYou"
"text" "#L4D_rosetta_withyou"
}
}
//--------------------------------------------------------------
"QA,Survivor,Alive"
{
"Center"
{
"command" "vocalize PlayerAskReady"
"text" "#L4D_rosetta_ready"
}
"North"
{
"command" "vocalize PlayerLaugh"
"text" "#L4D_rosetta_laugh"
}
"NorthEast"
{
"command" "vocalize PlayerWarnCareful"
"text" "#L4D_rosetta_becareful"
}
"East"
{
"command" "vocalize PlayerNegative"
"text" "#L4D_rosetta_negative"
}
"SouthEast"
{
"command" "vocalize PlayerNo"
"text" "#L4D_rosetta_no"
}
"South"
{
"command" "vocalize PlayerSorry"
"text" "#L4D_rosetta_sorry"
}
"SouthWest"
{
"command" "vocalize PlayerYes"
"text" "#L4D_rosetta_yes"
}
"West"
{
"command" "vocalize PlayerHurrah"
"text" "#L4D_rosetta_hurrah"
}
"NorthWest"
{
"command" "vocalize PlayerThanks"
"text" "#L4D_rosetta_thankyou"
}
}
//--------------------------------------------------------------
"allSurvivor1,Survivor,Alive"
{
"Center"
{
"command" "vocalize PlayerWarnBoomer"
"text" "Boomer!"
}
"North"
{
"command" "vocalize PlayerStayTogether"
"text" "Stay together"
}
"NorthEast"
{
"command" "vocalize PlayerWarnWitch"
"text" "Witch!"
}
"East"
{
"command" "vocalize PlayerKillThatLight"
"text" "Kill that light!"
}
"SouthEast"
{
"command" "vocalize PlayerWarnTank"
"text" "Tank!"
}
"South"
{
"command" "vocalize CrashFinaleGenerator2OnSpk"
"text" "Sweet!"
}
"SouthWest"
{
"command" "vocalize PlayerWarnSmoker"
"text" "Smoker!"
}
"West"
{
"command" "vocalize PlayerHurrah"
"text" "#L4D_rosetta_hurrah"
}
"NorthWest"
{
"command" "vocalize PlayerWarnHunter"
"text" "Hunter!"
}
}
//--------------------------------------------------------------
"allSurvivor2,Survivor,Alive"
{
"Center"
{
"command" "vocalize ResponseSoftDispleasureSwear"
"text" "Swear"
}
"North"
{
"command" "vocalize PlayerLockTheDoorCheckPoint"
"text" "Lock the door"
}
"NorthEast"
{
"command" "vocalize PlayerAlertGiveItem"
"text" "Thanks!"
}
"East"
{
"command" "vocalize PlayerReviveFriend"
"text" "Revive Friend"
}
"SouthEast"
{
"command" "vocalize PlayerLedgeSave"
"text" "Ledge save"
}
"South"
{
"command" "vocalize PlayerWatchOutBehind"
"text" "Behind you!"
}
"SouthWest"
{
"command" "vocalize PlayerTransition"
"text" "Good!"
}
"West"
{
"command" "vocalize ReviveMeINterrupted"
"text" "Revive interrupted"
}
"NorthWest"
{
"command" "vocalize CrashFinaleGeneratorSpeakN"
"text" "Friendly fire"
}
}
//--------------------------------------------------------------
"allSurvivor3,Survivor,Alive"
{
"Center"
{
"command" "vocalize PlayerDeath"
"text" "Death"
}
"North"
{
"command" "vocalize EmphaticArriveRun"
"text" "RUNN!!"
}
"NorthEast"
{
"command" "vocalize PlayerLedgeHangStart"
"text" "Ledge Start"
}
"East"
{
"command" "vocalize PlayerLedgeHangEnd"
"text" "Ledge End"
}
"SouthEast"
{
"command" "vocalize PlayerLedgeHangMiddle"
"text" "Ledge Middle"
}
"South"
{
"command" "vocalize ScenarioJoin"
"text" "Wazzup!"
}
"SouthWest"
{
"command" "vocalize PlayerHelp"
"text" "Help"
}
"West"
{
"command" "vocalize PlayerIncoming"
"text" "Incoming"
}
"NorthWest"
{
"command" "vocalize elevator_conversation"
"text" "Elevator Convorsation"
}
}
//--------------------------------------------------------------
"bill,Survivor,Alive"
{
"Center"
{
"command" "vocalize ConceptBlock051"
"text" "What?"
}
"North"
{
"command" "vocalize ConceptBlock515"
"text" "Hello?"
}
"NorthEast"
{
"command" "vocalize ConceptBlock712"
"text" "Francis don't hate"
}
"East"
{
"command" "vocalize ConceptBlock556"
"text" "Hey!"
}
"SouthEast"
{
"command" "vocalize DontBeAnAss"
"text" "Don't be an ass"
}
"South"
{
"command" "vocalize ConceptBlock663"
"text" "Who-ho-ho!"
}
"SouthWest"
{
"command" "vocalize Hospital04_path01a"
"text" "I've smelled worse"
}
"West"
{
"command" "vocalize ConceptBlock608"
"text" "Dis Francis"
}
"NorthWest"
{
"command" "vocalize Farm02_path01a"
"text" "Damn straight!"
}
}
//--------------------------------------------------------------
"bill2,Survivor,Alive"
{
"Center"
{
"command" "vocalize IntroCrashR25"
"text" "Laugh at vests"
}
"North"
{
"command" "vocalize CrashFinaleGeneratorSpeakN"
"text" "Too old for horseshit"
}
"NorthEast"
{
"command" "vocalize PlayerNegative"
"text" "ohhh nooooo"
}
"East"
{
}
"SouthEast"
{
"command" "vocalize CrashFinaleGenerator2Speak"
"text" "Watch my back"
}
"South"
{
"command" "vocalize CrashCourseR05"
"text" "Dis Francis"
}
"SouthWest"
{
"command" "vocalize IntroFarm3"
"text" "Follow train tracks"
}
"West"
{
}
"NorthWest"
{
"command" "vocalize PlayerReviveFriendCritical"
"text" "Hurt friend"
}
}
//--------------------------------------------------------------
"bill3,Survivor,Alive"
{
"Center"
{
"command" "vocalize RiversideIsDeadA"
"text" "Christ"
}
"North"
{
"command" "vocalize SafeSpotAheadResponse"
"text" "(Louis) Finally!"
}
"NorthEast"
{
}
"East"
{
"command" "vocalize IntroFarm4"
"text" "Lets do it"
}
"SouthEast"
{
}
"South"
{
"command" "vocalize RiversideIsDeadSpecial1B"
"text" "What was that?"
}
"SouthWest"
{
}
"West"
{
"command" "vocalize PlayerThanks"
"text" "Thanks"
}
"NorthWest"
{
}
}
//--------------------------------------------------------------
"zoey,Survivor,Alive"
{
"Center"
{
"command" "vocalize ConceptBlock035"
"text" "What?"
}
"North"
{
"command" "vocalize ConceptBlock037"
"text" "What a dick!"
}
"NorthEast"
{
"command" "vocalize ConceptBlock032"
"text" "Open the door!"
}
"East"
{
"command" "vocalize BounceReaction"
"text" "Bounce"
}
"SouthEast"
{
"command" "vocalize ConceptBlock661"
"text" "Laugh"
}
"South"
{
"command" "vocalize ConceptBlock657"
"text" "Louis unstoppable"
}
"SouthWest"
{
"command" "vocalize ConceptBlock647"
"text" "Game over man!"
}
"West"
{
"command" "vocalize ConceptBlock643"
"text" "Oops, sorry!"
}
"NorthWest"
{
"command" "vocalize ConceptBlock654"
"text" "So umm.."
}
}
//--------------------------------------------------------------
"zoey2,Survivor,Alive"
{
"Center"
{
"command" "vocalize CrashFinaleTruckResp02"
"text" "I want that truck."
}
"North"
{
"command" "vocalize CrashCourseR01"
"text" "Birds are dicks"
}
"NorthEast"
{
"command" "vocalize IntroCrashR19"
"text" "Turned into a zombie"
}
"East"
{
"command" "vocalize CrashCourseR14"
"text" "He. Was. A. ZOMBIE!"
}
"SouthEast"
{
"command" "vocalize CrashFinaleTruckReadySpk"
"text" "The trucks down! Get in!"
}
"South"
{
"command" "vocalize IntroCrashR11"
"text" "The shitty pilot store?"
}
"SouthWest"
{
"command" "vocalize IntroCrashR34"
"text" "A zombie chopper pilot?"
}
"West"
{
"command" "vocalize CrashCourseR03"
"text" "ZOMBIE, ZOMBIE, ZOMBIE"
}
"NorthWest"
{
"command" "vocalize IntroCrashR35"
"text" "Important safety tip"
}
}
//--------------------------------------------------------------
"zoey3,Survivor,Alive"
{
"Center"
{
"command" "vocalize IntroCrashR01"
"text" "Do you HATE them? "
}
"North"
{
"command" "vocalize CrashCourseR06"
"text" "Canada? Pennsylvania"
}
"NorthEast"
{
"command" "vocalize CrashFinaleTruckResp01"
"text" "Power up the generator"
}
"East"
{
"command" "vocalize CrashCourseR10"
"text" "Hahaha. Nice."
}
"SouthEast"
{
"command" "vocalize CrashCourseR11"
"text" "I love lasagna"
}
"South"
{
"command" "vocalize CrashCourseR12"
"text" "Man, I love steam"
}
"SouthWest"
{
"command" "vocalize IntroCrashR07"
"text" "Francis, are you alright?"
}
"West"
{
"command" "vocalize CrashFinaleGeneratorBreakSpk"
"text" "POWERS OUT! "
}
"NorthWest"
{
"command" "vocalize CrashFinaleGeneratorSpeak"
"text" "Come on generator"
}
}
//--------------------------------------------------------------
"zoey4,Survivor,Alive"
{
"Center"
{
"command" "vocalize EatPills"
"text" "Ahhh"
}
"North"
{
"command" "vocalize CrashFinaleGenUnPressSpeak"
"text" "Shit"
}
"NorthEast"
{
"command" "vocalize IntroCrashR09"
"text" "What the hell?"
}
"East"
{
"command" "vocalize SurvivorBoomerBlunder"
"text" "Ohh, sorry!"
}
"SouthEast"
{
"command" "vocalize SurvivorSpawn"
"text" "Hello!"
}
"South"
{
"command" "vocalize IntroFarm4"
"text" "Yeah, lets do it"
}
"SouthWest"
{
"command" "vocalize IntroCrashWalking"
"text" "I guess were walking"
}
"West"
{
"command" "vocalize RiversideIsDeadPlan"
"text" "Sure, why not?"
}
"NorthWest"
{
"command" "vocalize HowitzerBurnEnd02"
"text" "Across the bridge!"
}
}
//--------------------------------------------------------------
"zoey5,Survivor,Alive"
{
"Center"
{
"command" "vocalize TakeShotgunGroovyZoey"
"text" "Groovy "
}
"North"
{
"command" "vocalize IntroSmalltown"
"text" "Military Riverside"
}
"NorthEast"
{
"command" "vocalize IntroCrashR39"
"text" "You're an optimist Louis"
}
"East"
{
"command" "vocalize HowitzerBurnEnd00"
"text" "The fires out!"
}
"SouthEast"
{
"command" "vocalize CrashCourseI01"
"text" "A way out of here"
}
"South"
{
"command" "vocalize IntroSmalltown2"
"text" "I say we head there"
}
"SouthWest"
{
"command" "vocalize RiversideIsDead"
"text" "I guess Riverside couldnt hold out"
}
"West"
{
"command" "vocalize PlayerNegative"
"text" "Negative"
}
"NorthWest"
{
"command" "vocalize PlayerFollowMe"
"text" "This way!"
}
}
//--------------------------------------------------------------
"francis,Survivor,Alive"
{
"Center"
{
"command" "vocalize ConceptBlock049"
"text" "What?"
}
"North"
{
"command" "vocalize ConceptBlock517"
"text" "Hello?"
}
"NorthEast"
{
"command" "vocalize ConceptBlock637"
"text" "Pretty mouth"
}
"East"
{
"command" "vocalize ConceptBlock558"
"text" "Helpless Bill"
}
"SouthEast"
{
"command" "vocalize ConceptBlock009"
"text" "Grandpa Bill"
}
"South"
{
"command" "vocalize CrashCourseR13"
"text" "Yeah... steams alright, I guess. "
}
"SouthWest"
{
"command" "vocalize Smalltown02_path01a"
"text" "How the hell..."
}
"West"
{
"command" "vocalize ConceptBlock721"
"text" "Go to hell"
}
"NorthWest"
{
"command" "vocalize PlayerNiceShot"
"text" "Nice shot! "
}
}
//--------------------------------------------------------------
"francis2,Survivor,Alive"
{
"Center"
{
"command" "vocalize IntroCrashR26"
"text" "Whats wrong with vests"
}
"North"
{
"command" "vocalize PlayerWarnMegaMob"
"text" "Here they come!"
}
"NorthEast"
{
"command" "vocalize IntroHospital02"
"text" "I hate subways"
}
"East"
{
"command" "vocalize HowitzerBurnEnd00"
"text" "Fires out"
}
"SouthEast"
{
"command" "vocalize HowitzerBurnEnd01"
"text" "Across the bridge!"
}
"South"
{
"command" "vocalize CrashYerKidding"
"text" "Yer kidding, right?"
}
"SouthWest"
{
"command" "vocalize CrashCourseR09"
"text" "This the one you wanna die in? "
}
"West"
{
"command" "vocalize IntroCrashR06"
"text" "Complex fractions"
}
"NorthWest"
{
"command" "vocalize CrashCourseR08"
"text" "I doubt it"
}
}
//--------------------------------------------------------------
"francis3,Survivor,Alive"
{
"Center"
{
"command" "vocalize ConceptBlock710"
"text" "I hate..."
}
"North"
{
"command" "vocalize CrashCourseR07"
"text" "I hate Canada"
}
"NorthEast"
{
"command" "vocalize AynRandResponse"
"text" "I hate Ayn Rand"
}
"East"
{
"command" "vocalize IntroCrashR21"
"text" "I hate walking"
}
"SouthEast"
{
"command" "vocalize ConceptBlock712"
"text" "I don't hate vests"
}
"South"
{
"command" "vocalize Smalltown05_path03a"
"text" "I hate water"
}
"SouthWest"
{
"command" "vocalize airport04_vana"
"text" "I hate vans"
}
"West"
{
"command" "vocalize IntroAirport01bc"
"text" "I hate planes"
}
"NorthWest"
{
"command" "vocalize CrashCourseR02"
"text" "I hate latest issues"
}
}
//--------------------------------------------------------------
"francis4,Survivor,Alive"
{
"Center"
{
"command" "vocalize IntroCrashR02"
"text" "I DID tell ya"
}
"North"
{
"command" "vocalize IntroCrashR31"
"text" "A vampire"
}
"NorthEast"
{
"command" "vocalize CrashFinaleGenerator2Speak"
"text" "Goddamn generator"
}
"East"
{
"command" "vocalize CrashCourseR10"
"text" "Nice one"
}
"SouthEast"
{
"command" "vocalize CrashFinaleGeneratorBreakSpk"
"text" "POWERS OUT!"
}
"South"
{
"command" "vocalize IntroCrashR29"
"text" "WHAT happened?"
}
"SouthWest"
{
"command" "vocalize CrashFinaleGeneratorSpeak"
"text" "Everybody hang on"
}
"West"
{
"command" "vocalize CrashFinaleTruckReadySpk"
"text" "Get in the truck!"
}
"NorthWest"
{
"command" "vocalize CrashFinaleTruckResp01"
"text" "Power up the generator"
}
}
//--------------------------------------------------------------
"francis5,Survivor,Alive"
{
"Center"
{
"command" "vocalize SafeSpotAheadResponse"
"text" "Finally!"
}
"North"
{
"command" "vocalize PlayerAskReady"
"text" "Ready for this?"
}
"NorthEast"
{
"command" "vocalize IntroCrashR04"
"text" "Alright. Ill give ya that"
}
"East"
{
"command" "vocalize PlayerThanks"
"text" "I owe you one"
}
"SouthEast"
{
"command" "vocalize IntroCrashR08"
"text" "Hit my head in the crash"
}
"South"
{
"command" "vocalize IntroCrashR18"
"text" "Explain gambling"
}
"SouthWest"
{
"command" "vocalize IntroCrashR12"
"text" "Stupid helicopter"
}
"West"
{
"command" "vocalize IntroCrashR16"
"text" "Thats what I thought"
}
"NorthWest"
{
"command" "vocalize IntroCrashR14"
"text" "Looks like were walkin"
}
}
//--------------------------------------------------------------
"francis6,Survivor,Alive"
{
"Center"
{
"command" "vocalize RiversideIsDeadSpecial1C"
"text" "I didnt have one"
}
"North"
{
"command" "vocalize IntroCrashR27"
"text" "Dont SHOOT him. "
}
"NorthEast"
{
"command" "vocalize IntroCrashR20"
"text" "I guess we'll never know"
}
"East"
{
"command" "vocalize PlayerFollowMe"
"text" "This way"
}
"SouthEast"
{
"command" "vocalize IntroCrashR23"
"text" "I was right"
}
"South"
{
"command" "vocalize RiversideIsDeadSpecial1A"
"text" "Better than my plan"
}
"SouthWest"
{
"command" "vocalize RiversideIsDeadPlan"
"text" "Good thinking"
}
"West"
{
"command" "vocalize RespondAffirmative"
"text" "Okay"
}
"NorthWest"
{
}
}
//--------------------------------------------------------------
"louis,Survivor,Alive"
{
"Center"
{
"command" "vocalize ConceptBlock017"
"text" "What?"
}
"North"
{
"command" "vocalize ConceptBlock581"
"text" "Hello?"
}
"NorthEast"
{
"command" "vocalize Airport04_05a"
"text" "No way"
}
"East"
{
"command" "vocalize ConceptBlock645"
"text" "Don't leave me"
}
"SouthEast"
{
"command" "vocalize Farm01_path03a"
"text" "Country ass"
}
"South"
{
"command" "vocalize ConceptBlock658"
"text" "Unstoppable"
}
"SouthWest"
{
"command" "vocalize hospital04_path02a"
"text" "Stairs are workout"
}
"West"
{
"command" "vocalize VampiresBeata"
"text" "Vampires"
}
"NorthWest"
{
"command" "vocalize TrainUnhookedManager"
"text" "Heads up!"
}
}
//--------------------------------------------------------------
"louis2,Survivor,Alive"
{
"Center"
{
"command" "vocalize IntroCrashR15"
"text" "Uh uh"
}
"North"
{
"command" "vocalize IntroCrashR24"
"text" "Moustache & little vest"
}
"NorthEast"
{
"command" "vocalize CrashFinaleGeneratorBreakSpk"
"text" "The generators off!"
}
"East"
{
"command" "vocalize CrashCourseR06"
"text" "Canada? Pennsylvania"
}
"SouthEast"
{
"command" "vocalize HowitzerBurnEnd00"
"text" "The fires out!"
}
"South"
{
"command" "vocalize CrashCourseR04"
"text" "Francis can read?"
}
"SouthWest"
{
"command" "vocalize CrashFinaleGeneratorSpeak"
"text" "Come onnnn"
}
"West"
{
"command" "vocalize IntroCrashR13"
"text" "Turning it off and on?"
}
"NorthWest"
{
"command" "vocalize CrashFinaleGenerator2Speak"
"text" "Don't like this generator"
}
}
//--------------------------------------------------------------
"louis3,Survivor,Alive"
{
"Center"
{
"command" "vocalize RiversideIsDeadPlan"
"text" "Okay..."
}
"North"
{
"command" "vocalize PlayerNegative"
"text" "ohhh nooooo"
}
"NorthEast"
{
"command" "vocalize CrashFinaleTruckReadySpk"
"text" "Its down! Get in!"
}
"East"
{
"command" "vocalize IntroCrashR03"
"text" "Walkin AWAY"
}
"SouthEast"
{
"command" "vocalize CrashFinaleTruckResp01"
"text" "Power up the generator"
}
"South"
{
"command" "vocalize IntroCrashR31"
"text" "Great scenery missed"
}
"SouthWest"
{
"command" "vocalize IntroSmalltown"
"text" "Military evacuating Riverside. "
}
"West"
{
"command" "vocalize RiversideIsDeadB"
"text" "We can find a boat"
}
"NorthWest"
{
"command" "vocalize IntroCrashR05"
"text" "Great. What is it?"
}
}
//--------------------------------------------------------------
"louis4,Survivor,Alive"
{
"Center"
{
"command" "vocalize PlayerAskReady"
"text" "Ready? "
}
"North"
{
"command" "vocalize PlayerFollowMe"
"text" "Come on this way"
}
"NorthEast"
{
"command" "vocalize IntroCrashR09"
"text" "Agreement Francis"
}
"East"
{
"command" "vocalize IntroCrashWalkingB"
"text" "Bad feeling passed"
}
"SouthEast"
{
"command" "vocalize IntroCrashR10"
"text" "I guess were walking."
}
"South"
{
"command" "vocalize IntroCrashR22"
"text" "You hate flying"
}
"SouthWest"
{
"command" "vocalize IntroCrashR17"
"text" "Francis bet we're doomed? "
}
"West"
{
"command" "vocalize PlayerReviveFriendCritical"
"text" "Revive friend"
}
"NorthWest"
{
"command" "vocalize RiversideIsDead"
"text" "Riversides a bust"
}
}
//--------------------------------------------------------------
"Orders,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"label" "#L4D_rosetta_grrrr"
}
}
//--------------------------------------------------------------
"QA,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"text" "#L4D_rosetta_grrrr"
}
}
//--------------------------------------------------------------
"Alerts,Zombie,Alive"
{
"Center"
{
"command" "vocalize PlayerZombieTaunt"
"text" "#L4D_rosetta_grrrr"
}
}
}